![]() If you want to conserve power (for example, to prolong battery life on a laptop computer), set this property to one of the throttled modes. This allows you to throttle Editor performance, and reduce consumption of CPU resources and power.įor example, if you want to test the Editor’s performance, set this property to No Throttling. After one frame finishes, the Editor waits up to the specified amount of time before the next frame begins. Specifies how long the Editor can idle before it updates. The default font is Inter.Įnable this setting to display a button in the top-right corner of the Hierarchy window, which toggles between Transform sort (the default) and Alphanumeric sort. Select which font to display in the Unity Editor. Use the dark grey background with white text. Use the light grey background with black text. For more information, see Code Optimization Mode.Ĭhoose which skin to use in the Unity Editor. Release mode gives faster C# performance when you run your Project in Play mode in the Editor, but you can’t attach any external debuggers. Debug mode allows you to attach external debugger software, but gives slower C# performance when you run your Project in Play mode in the Editor. Immediately stop your Scene for recompilation, allowing you to quickly restart testing.Ĭhoose whether to set code optimization mode to Debug or Release when the Unity Editor starts. This is the default behavior, but you might want to change it if your scripts rely on any non-serializable data.ĭefer recompilation until you manually stop your Scene, avoiding any interruption. Recompile your scripts and keep running the Scene. More info See in Glossary change while your game is running in the Editor. More info See in Glossary search hitsĮnable this setting to display the number of free/paid Assets from the Asset Store in the Project Browser.Ĭhoose Unity’s behavior when scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. Show Asset Store A growing library of free and commercial assets created by Unity and members of the community. General scope on the Preferences window PropertyĮnable this setting to always load the previous Project at startup.Įnable this setting to stop the Editor automatically sending information back to Unity. ![]() General preferences let you customize the overall behavior for working in Unity. Use the search box to filter the list of settings categories, and highlight keywords in the details pane on the right. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. Scene View An interactive view into the world you are creating.Unity keeps this cache to speed up computation. GI Cache The cached intermediate files used when Unity precomputes lighting data.The following preference categories are available: To access the Preferences window, go to Edit > Preferences (Windows) or Unity > Preferences (macOS) from the main menu in Unity. Overall it is a very good app to change the look and feel of Mac desktop.Use preferences to customize the behavior of the Unity Editor. So, you do not have to worry about the GeekTool slowing down your Mac. ![]() The amount of resources consumed by the GeekTool Geeklets are extremely less when compared to other such tools. It doesn’t alter your system speed significantly. It is extremely flexible that you can utilize to create an unlimited number of Widgets with limitless possibilities. There will be a ton of options in the Properties window which you can utilize to customize the Geeklet. To get any one of them working, all you have to do is dragging and dropping them on the desktop.Īs soon as you do that, a blank rectangle will be added to your Mac OS X desktop alongside a Properties window where you can make the changes to the section. As you can see, there will be three Geeklets by default namely File, Image, and Shell. This is the interface that you will get after initiating the program. After installation, it will be available in the System Preferences as a preference pane. ![]() It needs some scripting knowledge to get started. Using GeekTool you can customize the Mac the way you want. ![]()
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